02. 02. 2023
Our Minecraft Best Enchantments Guide contains all the best options for enchanting your Armor and Crossbow, Swords, Pickaxe, Bows, Axes, Bows, Bows, Pickaxes, Bows, Axes, Bows, Bows, Axes, Bows, Axes, Bows, Axes, Shovels, Shovels, Elytras, Fishing Poles, and even your Trident. We have all the information you need to make the most of your Minecraft enchantments.
There are many enchantments available for Minecraft equipment. It can be hard to choose the best one. Worse, enchantments can be random and you will need to use Enchantment Tables and Grinding Wheels carefully to get the best out of your item. These are the best Minecraft enchantments:
These enchantments can be used on all weapons, tools, and armor. We have rated them the best overall enchantments because they are so easy to use.
Mending: Attach Mending to your gear if you want it to last longer. It absorbs the XP from each mob to improve your gear's durability. It is one of the most useful enchantments, as it fixes your gear without spending valuable resources. This enchantment will ensure that your equipment is always durable if you use it at a semiautomatic mob grinder.
Unbreaking: Although this enchantment should be used in conjunction with Mending, it can also be used by itself. Unbreaking allows your gear to not lose its durability (or, if it's applied on armor, it will take damage). This enchantment can be used in both the early and late game to save precious resources.
These armor enchantments work great on any piece of armor you own:
Protection: This is an essential feature for all armor pieces. It gives you four additional points for each enchanted piece. Protection IV greatly reduces the damage you take from all sources, except status effects like poison or fire. It is best to have Protection IV on all four pieces you wear to ensure you are protected in battle.
Thorns: Thorns III is a problem for any PVP server attackers. While it isn't very useful in a single Minecraft world, another player on a PVP server will notice that you have it and not hesitate to attack you. Anyone who strikes you with a melee attack will suffer significant damage from this enchantment.
If you are frequently in water, a helmet can make your life easier. Minecraft 1.17 introduced Wet Caves, which are caves that are filled with water. This makes the enchantments below even more useful. They serve little else, so if you don't have any of the enchantments, we recommend that you enchant your helmet with the All Armor section.
Respiration: This enchantment allows you to hold your breath underwater for a prolonged period. It is very useful for those who are exploring the oceans or harvesting coral.
Aqua Affinity: Aqua Affinity can be crucial for players who are required to deep-sea dive for resources or Ocean Monuments. It reduces the penalty for mining underwater.
Boots can be equipped with utility enchantments to protect them from environmental effects and even allow you to walk on water.
Depth Strider Boots: Boots with Depth Strider should be worn with a Helmet with Aqua Affinity, Respiration or both. Depth Strider reduces the speed penalty when swimming underwater and gives you more maneuverability while swimming.
Frost Walker: When you walk on water, this creates frosted ice blocks. This is a good enchantment if you're on an island map or don't like going underwater in Minecraft. Feather Falling is recommended for all Minecraft play.
Feather Falling: Feather Falling was added to Minecraft 1.17 (the Caves & Cliffs Update). This enchantment is essential. Cliffs are more common (some have higher drops), while caves are a greater threat. Feather Fallsing IV can help you to avoid these problems. It drastically reduces the amount of fall damage that you take. Feather Falling IV allows you to drop to the maximum height in the world and still not die.
Shields can only be applied by a few enchantments. The Curse Of Vanishing can be applied to shields, but it only stops other players picking up the shield if the player dies. The Enchanting Table can't enchant Shields. Instead, you will need a book that contains the appropriate enchantment. You can then apply the enchantment to an Anvil.
Mending: This enchantment is ideal for shields because they are already in your offhand slot. They will benefit from the enchantment whenever you gain experience.
Unbreaking: Unbreaking, like any armor, is a great enchantment to your shield. It makes it last longer. Mending and Unbreaking III combine to ensure that your shield is never lost.
Sharpness/Smite – Your melee damage will be greatly increased with Sharpness V or Smite VI. Smite I and Sharpness I are not very helpful, so we recommend that you only seek this enchantment if it is possible. Sharpness V allows you to one-shot (kill with a single melee attack) most living mobs. Smite V allows you to one-shot most undead mobs like Skeletons and Zombies.
Looting: The third level of looting is essential for obtaining end-game resources and items. This not only increases the rate that rare items drop (like mob head), but also increases their drop rate (e.g., skeletons drop multiple bones instead of one or two). If it weren't limited to swords, Looting III would be at the top of our list for best overall enchantments.
Fire Aspect: Fire Aspect has a vital role in PVP servers. It will set your enemies on fire when you strike them. Fire Aspect I is great, but Fire Aspect II is more effective than nothing. This will make your opponents sweat and use precious time to either douse themselves or take potions to protect them from fire damage. The battle is over if they don't have a way to eliminate Fire Aspects effects.
Power: This enchantment does not provide much help unless you have Power IV or Power V. However once you have these, you can effectively cut down your combat time by half. This enchantment is essential for anyone who is proficient in aiming their bow. Power is a more strategic enchantment than others, but it does not require any extra strategy. It just does excessive damage to the archery skill that you already have.
Punch: Punch is a versatile enchantment that can be used both for offense and defense. Punch II knocks your opponents back a lot farther than normal when it strikes them. It can be used to knock them off cliffs, or just to create distance between yourself and them. You can also use it to keep yourself in the air using Elytra if you have the right skills.
Flame: This is basically a Fire Aspect for Bows. All arrows that you fire from your Bow will be enchanted by it when it is enchanted. It will instantly catch fire if you strike an enemy with it. Do you need more?
Infinity: Infinity allows you to fire infinite number of arrows from a single arrow in the inventory. This is a very useful enchantment if your arrows are often running out. If this is not an issue, you can use one of the other enchantments above.
Quick Charge: This enchantment reduces the reload time of your Crossbow. Quick Charge V allows your Crossbow to fire its arrow immediately, making it a powerful weapon against all mobs and players. This should be used in conjunction with Multishot and Piercing.
Multishot or Piercing: Only one of these enchantments can be used on your Crossbow. The choice of which one depends on how you play the game. Multishot is best for you if you are often out in the open or on the surface. It fires three arrows in one cone. If you live in narrow areas or caves, then you should consider Piercing. It makes the arrows go through your opponent and into anything behind them.
Impaling: This enchantment is great to have on your Trident if you plan to raid an Ocean Monument. It only deals additional damage to aquatic mobs, and does not affect the damage multiplier for land mobs.
Loyalty: The Trident is a powerful weapon that can be used to enchant loyalty. Tridents can be used as melee weapons or as ranged weapons. The Trident will return to your inventory after a brief time if you have Loyalty. The Trident will return to you faster if it has a higher Loyalty score.
Channeling: This enchantment can cause a lighting strike to mobs that are struck by it when it is thrown. It is one of the most intriguing in the game. This effect is only available during Thunderstorms, and the mob must be open to the sky in order for it to work. If the conditions are right, each mob will change into the following when struck with a light strike:Creeper – Charged Creeper
Pigs: Zombified Piglins
Mooshrooms: Opposite color Mooshroom
Because of their additional utility as a tool, axes can sometimes be forgotten about in Minecraft. In Java, however, axes are slower than swords in terms of damage and attack speed. When used as a weapon, they have a few unique effects thanks to enchantments.
Efficiency: Efficiency is an enchantment that can be used with an axe to increase the chance of disabling a shield by 5%.
Sharpness/Smite – These are similar to swords. They can increase your overall damage against all mobs and undead.
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Axe, Shovel, Hoe, & Pickaxe
Fortune: Fortune is one of the most sought-after Enchantments. It increases the amount of resources you get when you mine certain types of blocks, most notably diamonds. This enchantment is essential to have on at minimum one Diamond Pickaxe due to the Minecraft 1.17 changes to Ore blocks. All Iron, Gold, Copper, and Copper Ore Blocks in 1.17 drop Raw Ore (which can be affected by the Fortune Enchantment) rather than Ore Blocks (which are unaffected).
Efficiency: This increases the speed at what your tool can mine blocks. Although speed increases can be useful if you are in a hurry, this enchantment usually only works with Efficiency IV or Efficiency V. Otherwise, your tools could disappear before you realize it.
Silk Touch: Silk Touch allows blocks to drop from their mines rather than being used as raw materials. Silk Touch will cause a Diamond Ore Block to drop a Diamond Ore Block instead of a Diamond. This is a very useful enchantment. However, many players choose to forego it in order to get the Fortune III enchantment. These two enchantments can't be used together.
Lure: This enchantment is most popular for those who fish primarily for food. Lure reduces the time it takes to catch a fish from fishing by five seconds per level. Lure III makes fishing the fastest way of getting food in the game. You can catch a fish every two seconds.
Luck of the Sea: This enchantment increases your chances of finding rare treasure while you fish and decreases your chance of finding junk. Although it doesn't have the same game-changing power as Mending or other enchantments that increase damage, it is a useful enchantment.
Elytra is the only place that has enchantments. Curse of Vanishing or Curse of Binding are both possible, but they do not provide any direct benefit to the player who uses them. To reduce the amount of resources required for maintaining Elytra, we recommend Mending or Unbreakable III.
These enchantments are crucial if you want the Nether to be your home, especially if fighting is in your future.
Fire Protection: Fire protection reduces the damage that you take from heat sources, including fire and lava. This is a necessary enchantment in order to be protected, as the Nether has fire and lava everywhere.
Soul Speed: This enchantment can only be applied to your boots. It increases your ability to walk on Soul Sand at a faster pace when it is applied. It decreases the boots' durability if you run on Soul Sand with boots enchanted by Soul Speed. Boots enchanted by Soul Speed should be treated with Mending or Unbreakable.
Feather Falling: Feather Falling is a Nether enchantment that was mentioned as one of the most effective for Boots. There are many deep chasms and steep cliffs in some of the Nether Biomes that were released in 1.16. Feather Falling is an essential enchantment in the Nether, as it protects you against excessive damage if your fall happens.
Knockback: If you are planning to explore the more dangerous parts, particularly Fortresses, Knockback is essential. This is more of an preventative measure than a tool. It can help you put distance between yourself and mobs.